Variegated Asteroid Mining Crystal Type B II
Tech II
Charge
503,059
821,000
3,879
1,951,365,861
1,209,852,639
Confessor
Tech III
Ship
49,683,843
66,040,000
98
4,869,016,614
1,184,303,386
Small EM Shield Reinforcer II
Tech II
Module
365,601
1,141,000
1,498
547,670,298
1,129,508,902
Medium Energy Locus Coordinator II
Tech II
Module
471,205
1,545,000
1,194
562,618,770
1,102,825,230
Medium Kinetic Shield Reinforcer II
Tech II
Module
1,120,337
2,104,000
1,146
1,283,906,202
1,101,810,798
Mobile Small Warp Disruptor II
Tech II
Deployable
2,429,713
5,051,000
461
1,120,097,693
1,077,074,307
Caldari Control Tower Small
Starbase
86,417,867
102,100,000
70
6,049,250,690
1,061,789,310
Hobgoblin II
Tech II
Drone
204,823
271,900
16,886
3,458,641,178
1,058,923,922
Small Energy Burst Aerator II
Tech II
Module
139,877
950,400
1,352
189,113,704
1,042,841,296
Anshar
Tech II
Ship
6,177,125,722
6,800,000,000
7
43,239,880,054
1,034,119,946
Gallente Control Tower Small
Starbase
86,417,867
104,700,000
66
5,703,579,222
1,033,430,778
Athanor
Structure
677,250,744
789,000,000
15
10,158,761,160
1,019,038,840
Conflagration S
Tech II
Charge
17,700
71,000
21,717
384,390,900
1,005,609,150
Acolyte II
Tech II
Drone
203,872
309,400
10,369
2,113,948,768
980,897,132
Metenox Moon Drill
Structure
531,102,151
615,300,000
25
13,277,553,775
978,246,225
Amarr Control Tower Small
Starbase
86,417,867
104,000,000
57
4,925,818,419
952,961,581
Azbel
Structure
3,349,891,088
3,700,000,000
4
13,399,564,352
950,435,648
Ultradian-Cycling Neurolink Stabilizer
Material
269,295
355,000
11,956
3,219,691,020
947,057,080
Ubiquitous Moon Mining Crystal Type B II
Tech II
Charge
576,580
992,000
2,550
1,470,279,000
943,779,400
Medium EM Shield Reinforcer II
Tech II
Module
1,120,337
2,420,000
736
824,568,032
930,285,968
Minmatar Control Tower Small
Starbase
86,417,867
111,000,000
44
3,802,386,148
925,593,852
Small Energy Locus Coordinator II
Tech II
Module
139,877
753,500
1,502
210,095,254
918,295,346
Aurora M
Tech II
Charge
85,688
183,400
13,065
1,119,513,720
865,786,380
StrikeSnipe Ultra L
Tech II
Charge
1,893
9,539
123,485
233,757,105
839,269,470
Medium Industrial Core II
Tech II
Module
21,460,880
30,140,000
101
2,167,548,880
825,251,120
Large Shield Extender II
Tech II
Module
531,918
720,200
5,051
2,686,717,818
821,813,282
Raitaru
Structure
449,217,724
553,900,000
9
4,042,959,516
808,540,484
Mobile Large Warp Disruptor II
Tech II
Deployable
21,853,686
26,030,000
234
5,113,762,524
793,767,476
Medium Explosive Shield Reinforcer II
Tech II
Module
1,120,337
2,234,000
697
780,874,889
769,906,111
Simple Asteroid Mining Crystal Type B II
Tech II
Charge
145,461
379,200
3,255
473,475,555
745,636,945
Warrior II
Tech II
Drone
206,330
300,100
8,389
1,730,902,370
741,092,130
Capital Cap Battery II
Tech II
Module
9,986,491
16,790,000
113
1,128,473,483
721,006,517
Valkyrie II
Tech II
Drone
580,530
766,700
4,088
2,373,206,640
720,310,960
Improved Cloaking Device II
Tech II
Module
2,216,919
3,306,000
747
1,656,038,493
682,047,507
CONCORD-Carrier Rogue Analysis Beacon
Deployable
45,617,718
51,420,000
136
6,204,009,648
678,380,352
Covert Ops Cloaking Device II
Tech II
Module
3,801,723
4,560,000
987
3,752,300,601
672,077,399
Nomad
Tech II
Ship
6,009,566,896
6,225,000,000
5
30,047,834,480
661,165,520
Jackdaw
Tech III
Ship
49,683,843
62,030,000
61
3,030,714,423
655,435,577
Loki
Tech III
Ship
197,761,920
217,700,000
46
9,097,048,320
655,351,680
Medium Auxiliary Nano Pump II
Tech II
Module
13,346,147
15,900,000
260
3,469,998,220
644,871,780
Missile Guidance Computer II
Tech II
Module
626,405
994,200
1,892
1,185,158,260
633,817,640
Legion
Tech III
Ship
184,742,964
219,600,000
37
6,835,489,668
625,810,332
Hail XL
Tech II
Charge
1,691
2,273
1,109,980
1,876,976,180
621,163,454
Standup Layered Armor Plating II
Structure Tech II
Structure Module
101,999,407
171,900,000
9
917,994,663
618,505,337
Medium Low Friction Nozzle Joints II
Tech II
Module
10,224,366
12,320,000
317
3,241,124,022
615,475,978
Nanofiber Internal Structure II
Tech II
Module
103,002
205,700
6,047
622,853,094
614,712,206
Small Transverse Bulkhead II
Tech II
Module
1,627,299
2,300,000
1,014
1,650,081,186
601,972,814
Damage Control II
Tech II
Module
202,203
347,800
7,381
1,492,460,343
594,213,057
Heavy Armor Maintenance Bot II
Tech II
Drone
1,271,257
1,701,000
1,563
1,986,974,691
593,789,309
Sleipnir
Tech II
Ship
245,416,507
273,200,000
27
6,626,245,689
591,454,311
Expanded Probe Launcher II
Tech II
Module
724,003
1,137,000
1,552
1,123,652,656
586,573,044
Ballistic Control System II
Tech II
Module
558,041
706,200
3,967
2,213,748,647
556,099,253
Mantis II
Tech II
Fighter
22,183,531
25,460,000
185
4,103,953,235
555,806,765
Small Core Defense Field Extender II
Tech II
Module
2,943,814
3,969,000
546
1,607,322,444
553,105,556
Magnetometric ECM II
Tech II
Module
770,597
959,500
2,988
2,302,543,836
552,886,964
Warp Scrambler II
Tech II
Module
875,300
1,208,000
2,423
2,120,851,900
550,513,100
Large Trimark Armor Pump II
Tech II
Module
57,419,572
61,600,000
146
8,383,257,512
545,282,488
Heavy Assault Missile Launcher II
Tech II
Module
773,302
1,090,000
1,912
1,478,553,424
542,457,476
ElectroPunch Ultra S
Tech II
Charge
762
5,215
121,961
92,934,282
540,206,765
Small Ionic Field Projector II
Tech II
Module
1,813,331
2,542,000
750
1,359,998,250
539,442,750
Simple Asteroid Mining Crystal Type A II
Tech II
Charge
116,950
176,200
9,429
1,102,721,550
535,823,550
Drone Link Augmentor II
Tech II
Module
682,023
1,176,000
1,474
1,005,301,902
534,814,898
Aurora L
Tech II
Charge
208,279
340,400
5,999
1,249,465,721
531,345,079
Rocket Launcher II
Tech II
Module
148,227
298,000
4,017
595,427,859
530,738,441
Sensor Booster II
Tech II
Module
570,678
862,800
2,242
1,279,460,076
518,397,224
Mining Survey Chipset II
Tech II
Module
325,233
544,100
2,442
794,218,986
511,433,414
Warden II
Tech II
Drone
1,150,503
1,520,000
1,591
1,830,450,273
509,838,727
Medium Cargohold Optimization II
Tech II
Module
1,950,775
3,294,000
379
739,343,725
507,315,275
Small Energy Nosferatu II
Tech II
Module
1,175,436
1,501,000
2,062
2,423,749,032
506,705,968
Guidance Disruptor II
Tech II
Module
729,122
926,900
3,314
2,416,310,308
503,240,592
Drone Damage Amplifier II
Tech II
Module
627,225
808,200
2,716
1,703,543,100
488,662,000
Medium Breacher Pod Launcher
Module
5,019,589
7,765,000
176
883,447,664
472,116,336
Panther
Tech II
Ship
717,791,438
808,400,000
9
6,460,122,942
470,577,058
Gravimetric ECM II
Tech II
Module
786,416
1,067,000
1,893
1,488,685,488
460,524,112
Coherent Asteroid Mining Crystal Type B II
Tech II
Charge
321,362
590,100
1,792
575,880,704
457,922,896
Medium Core Defense Field Purger II
Tech II
Module
14,452,044
16,620,000
218
3,150,545,592
437,944,408
Repelling Shield Emitter
Commodity
27,690
30,700
145,482
4,028,396,580
427,597,680
Cap Recharger II
Tech II
Module
224,949
482,000
1,873
421,329,477
419,457,523
Occult L
Tech II
Charge
2,026
2,410
1,594,589
3,230,637,314
419,178,298
Small Cargohold Optimization II
Tech II
Module
370,494
960,100
711
263,421,234
418,709,866
425mm AutoCannon II
Tech II
Module
1,149,976
1,423,000
1,671
1,921,609,896
408,658,104
Scourge Rage Heavy Assault Missile
Tech II
Charge
56
79
19,294,443
1,080,488,808
408,426,285
Capital Shield Extender II
Tech II
Module
106,529,449
135,000,000
18
1,917,530,082
406,069,918
Multispectrum Shield Hardener II
Tech II
Module
1,427,018
1,720,000
2,006
2,862,598,108
399,164,892
Scorch S
Tech II
Charge
17,700
42,330
16,272
288,014,400
399,164,230
Neurolink Protection Cell
Commodity
592,102,828
660,300,000
6
3,552,616,968
398,583,032
StrikeSnipe Ultra M
Tech II
Charge
1,245
7,308
70,278
87,496,110
397,502,141
Conflagration L
Tech II
Charge
173,590
236,000
8,901
1,545,124,590
395,676,010
Radar ECM II
Tech II
Module
801,283
1,194,000
1,244
996,796,052
390,292,548
Proteus Propulsion - Hyperspatial Optimization
Tech III
Subsystem
27,481,035
30,560,000
129
3,545,053,515
385,436,485
Config
Can we count visits?
We'd like to use Google Analytics to see which features get used. It sets cookies and only runs if you accept.
The site works the same either way.
Privacy policy
FAQ
What is this website?
EVE Cookbook is an industry build calculator for EVE Online, with a cookbook-style approach 🧑🍳
It calculates all the materials required for your build configuration, including the required reaction jobs.
You can also get detailed build steps by turning on the "Show detailed build steps" option.
Where do the data and prices come from?
Blueprints and materials come from EVE Online's Static Data Export (SDE), which is updated after game patches. Market prices are the best Jita buy and sell orders from EVE Online's API, refreshed about once an hour.
Results are estimates, so please double-check important numbers in game before committing ISK to a build.
Why is the build cost of a single item much higher than the same build with 10+ runs?
That's expected. Just like cooking in real life, it is usually more economical to cook one large batch, so you don't end up with excess ingredients.
This is especially true for T2 ammo, modules and components: their materials often require a minimum number of reaction job runs, which leaves excess materials.
Also, the markets for small, cheap, low-end items are already so competitive and saturated that the only way to profit is to produce in larger batches.
What is the "Most profitable" page?
It ranks blueprints by the profit you could make, using the same build cost calculation as the cookbook. Every build is calculated once an hour for 20 units with an ME 0 blueprint, ME 10 components, a T1-rigged Raitaru and no facility tax, in a fixed solar system whose current cost index is shown on the page.
Use Rank by to choose what matters to you: profit per unit (Jita sell price minus build cost), margin (that profit as a percentage of the sell price), or depth profit.
Depth profit answers "how much would I make if I built everything the market is willing to buy?": it counts every unit the Jita buy orders pay more than your build cost for, and sells each one at the price of its buy order. That surfaces items with a smaller margin but a lot of demand.
Jita prices are snapshots refreshed every few hours, and sales tax, broker fees and BPC costs (copying and invention) are not included, so please double-check the numbers in game before you commit.
Why are some items missing from the "Most profitable" page?
Officer, faction, abyssal, limited-time and storyline items are left out because the price of their blueprint copies is not part of the SDE, so their build cost would look far too good.
The same goes for anything whose blueprint you cannot buy on the market or get through invention, such as blueprint copies that only come from quests or the LP store.
Do you provide an API so I can integrate the build calculation into my tool or spreadsheet?
Yes. The EVE Cookbook bot has the slash command /calculate-build-cost, which returns the build cost of a blueprint in a solar system of your choice, with autocomplete for both. There is also /ping to check its latency.
Do I need to log in?
No, the calculator is free and works without an account. Logging in with EVE Online (EVE SSO) is optional and only needed for the Job manager, and to show the jobs you already have running in the components breakdown. It only requests read access to your industry jobs and skills, and we never see your EVE password.
You can remove linked characters at any time in Config → Characters. See the privacy policy for details.
Where is my stock list stored?
Your stock list, components blacklist and skill settings stay in your own browser. Only the settings needed for a calculation are sent to the server, and they are not saved there.
Sure, you can send any amount of ISK to the in-game character Celengan Babi. Thank you!
Changelog
v1.4.6
Each structure now has three rig slots: pick the rigs you really have, and each one only helps the items it is made for (from the SDE)
Fixed Thukker rigs, which gave their bonus to every item instead of only to components
Rig bonuses follow the security the game shows, so 0.45-0.5 systems count as high sec and 0.0-0.05 systems as low sec
API: new industryRigs and reactionRigs parameters for the rigs in each structure
v1.4.5.5
Updated SDE to 20260928
v1.4.5.4
Updated SDE to 20250527
v1.4.5.3
Updated SDE to 20250312
v1.4.5.2
Updated SDE to 20241112
v1.4.5.1
Updated SDE to 20240612
v1.4.5
Updated SDE to 20240302
v1.4.4
Updated SCC Surcharge to 4%
v1.4.3
Updated Havoc SDE (20231115)
v1.4.2
Added new option in stock toggle to only factor in the missing materials quantity in multibuy
v1.4.1
Updated Viridian SDE (20230619)
v1.4.0b
Updated Uprising SDE (20221108)
v1.4.0
Added bulk endpoint. Be sure to checkout the Swagger doc @ https://evecookbook.com/api/index.html#/api/buildCost
Added Discord bot integration
v1.3.9
Updated SDE to 20221011
v1.3.8
Updated SDE to 20220628
v1.3.7
Updated SDE to 20220524
v1.3.6
Added job manager and SSO login
v1.3.5
Added TE calculation
v1.3.4
Updated SDE to 20220510
v1.3.3
Added a simple stock calculation
v1.3.2
Added dark mode
v1.3.1
Updated Siege Green SDE
v1.3.0
Fixed the bug with incorrect produced item quantity (thanks red-rush!)
v1.2.9
Updated SDE to 20220405 and Added Siege Green SDE
v1.2.8
Updated SDE to 20220308
v1.2.7
Updated SDE to 20211207
v1.2.6
Updated SDE to 20210713
v1.2.5
Updated SDE to 20210608
v1.2.4
Updated SDE to 20210518
v1.2.3
Fixed wrong calculations in the detailed build steps (thanks Ugons & P'tank!)
v1.2.2
Updated SDE to 20210427
v1.2.1
Fixed the display bug where same materials that are used in different build levels are shown multiple times (thanks James Zealot and noraus!)
v1.2.0
Added API documentation
v1.1.8
Added item volume (m³) in produced item
v1.1.7
Updated TQ SDE to 20210413
v1.1.6
Fixed the ME calculation for material with single quantity (thanks LightMonk!)
v1.1.5
Bug fixes
v1.1.4
Added FAQ
v1.1.3
Updated TQ SDE to 20210310
v1.1.2
Improved redis caching
v1.1.1
Added multibuy
v1.1.0
Added share link
v1.0.2
Added TQ/DEV switch
v1.0.1
Bug fixes
v1.0.0
Initial version
CCP copyright notice
EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to EVE Cookbook to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE Cookbook. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.
Terms and conditions
Last updated on 29 September 2026
These terms apply to EVE Cookbook: the website at evecookbook.com, its public API and
its Discord bot (together, the "Service"). EVE Cookbook is a free, non-commercial fan tool for EVE Online, run by
Celengan Babi (an EVE Online character), "we" or "us". By using the Service you agree to these terms. If you don't agree,
please don't use it.
The Service
EVE Cookbook calculates the materials, job costs and build steps for manufacturing and reactions in EVE Online, using
EVE Online's static data and market prices. The Service is free and needs no account. We may change, pause or stop any
part of it at any time, for example for maintenance or when game data changes.
Calculations are estimates
Results are estimates for planning, not guarantees. Market prices are the best Jita buy and sell orders from EVE Online's API, refreshed about once an hour,
and can differ from what you actually pay or earn. Game data, cost indices and bonuses change with EVE Online patches and may be out of date
until we update them, and some mechanics are simplified. Check important numbers in game before you commit ISK to a build.
Using the API and the Discord bot
You're welcome to use the API and the Discord bot in your own tools and spreadsheets, as long as you:
stay within the rate limits: currently 20 requests per 5 seconds per IP address and up to 20 blueprints per request (use the bulk format for more);
don't try to overload, disrupt or get around the limits or security of the Service;
don't present the Service or its results as your own product or as official EVE Online data.
We may limit or block access that harms the Service or other users. The API is documented at
evecookbook.com/api; its format may change, and we'll try to announce breaking
changes on our Discord server first.
Logging in with EVE Online
Logging in is optional and uses EVE Online's official single sign-on (EVE SSO); we never see your EVE account password.
You can remove linked characters in Config → Characters or revoke access on EVE Online's
authorized applications page.
What we store and why is described in the privacy policy.
EVE Online and Fenris Creations
EVE Online and the EVE logo are trademarks of Fenris Creations (previously CCP Games). EVE Cookbook is a fan project that
is not endorsed by or affiliated with Fenris Creations or CCP Games. Using the Service doesn't change your agreements with
them, including the EVE Online
End User License Agreement.
No warranty and limitation of liability
The Service is provided "as is", without warranty of any kind. We don't promise that it is always available, error-free or
that its results are accurate. To the extent the law allows, we are not liable for any loss arising from using the Service,
including lost ISK, in-game assets or time. Nothing in these terms limits liability that can't be limited by law.
Links to other sites
The Service links to other sites, such as EVE Online, Discord and other community tools. We aren't responsible for their
content or how they handle your data; their own terms and policies apply.
Changes and contact
We may update these terms, for example when the Service changes. The date at the top shows the latest version, and
continuing to use the Service after a change means you accept it. Questions? Contact us on our
Discord server or send an EVE mail to Celengan Babi.
Privacy policy
Last updated on 29 September 2026
This policy explains what data EVE Cookbook (evecookbook.com, "we", "us") collects
when you use the website and its API, why, and how long it is kept. EVE Cookbook is a free, non-commercial fan tool for
EVE Online, run by Celengan Babi (an EVE Online character). We don't sell data, show ads, or build profiles of you.
Summary
You can use the calculator without an account. We then only keep short-lived server logs and, only if you accept it, Google Analytics data.
If you log in with EVE Online, we store your character's ID, name, corporation ID and an EVE SSO token so the Job manager can read your industry jobs and skills. You can remove this at any time.
Your stock list, components blacklist and skill settings stay in your own browser.
Using the calculator
When you load a page, run a calculation or call the API, our web server records a standard access log entry: your IP address,
the date and time, the requested URL (which includes the calculation settings), the referring page and your browser's
user agent. We use these logs only to keep the service running, find errors and stop abuse. Server error logs may also
contain the requested URL.
API requests are rate limited per IP address; the request counter is kept in our cache for a few seconds.
The build settings you enter, including a pasted stock list, are sent to the server to calculate the result and are not
saved there. Share links contain only those settings, never anything about you.
Logging in with EVE Online
Logging in is optional. It's only needed for the Job manager and to show jobs you already have running in the components breakdown. It uses EVE Online's official single sign-on (EVE SSO),
so we never see your EVE account password. With your permission, EVE SSO gives us access to these scopes:
publicData: your character's public information
esi-industry.read_character_jobs.v1 and esi-industry.read_corporation_jobs.v1: your character's and corporation's industry jobs
esi-skills.read_skills.v1: your character's skills, to work out industry slots and bonuses
For each character you link we store:
the character ID, character name and corporation ID;
which of your characters is the main one (so linked characters show up together);
an EVE SSO refresh token, used to fetch fresh data from EVE Online's API (ESI);
when the data was last refreshed, and any note you write in the Job manager.
Data fetched from ESI is cached briefly to keep the site fast: industry jobs for 15 minutes, skills for 1 day and
character names for about a month. While you're logged in, a session on our server holds your current access token.
Cookies and browser storage
darkMode (1 year): remembers whether you use the dark or light theme.
PHPSESSID (until you close the browser): keeps you logged in after EVE SSO. Only set when you log in.
analyticsConsent (1 year): remembers whether you accepted or declined Google Analytics.
_ga and _ga_* (up to 2 years): Google Analytics. Only set if you accept it, and deleted again if you later decline.
Your stock list, components blacklist, skill levels and multibuy setting are kept in your browser's local storage and
only leave your browser as part of a calculation request. You can clear them by clearing this site's data in your browser.
Third-party services
Cloudflare delivers the site and protects it against attacks. Every request passes through Cloudflare,
which processes your IP address for that purpose. See the
Cloudflare privacy policy.
Google Analytics tells us which features are used, for example how often calculations, share links and
multibuy are used. It only loads after you click Accept in the cookie notice; until then, and if you decline, no data
is sent to Google. You can change your choice at any time with Cookie settings at the bottom of every page.
When it runs, Google receives your IP address and the pages you visit; Google Analytics 4 does not store or log IP addresses.
See Google's privacy policy. The site works
the same whether you accept or not.
Fenris Creations (previously CCP Games), the operator of EVE Online, runs EVE SSO, the ESI API and the EVE
image server. Your browser loads item icons and character portraits directly from images.evetech.net, so they
receive your IP address for those requests. See the
Fenris Creations privacy policy.
Fonts and all other scripts are served from our own server.
How long we keep data
Access logs: rotated automatically; with current traffic they cover roughly the last two days.
Linked characters: until you remove them in Config → Characters. Removing a character deletes its token, note and cached skills and jobs straight away. Logging out ends your session but keeps your linked characters, so you don't have to link them again.
Cached ESI data: 15 minutes to about a month, as listed above.
Google Analytics: under the retention settings of our Google Analytics property.
You can also revoke EVE Cookbook's access at any time on EVE Online's
authorized applications page.
The stored token then stops working.
Your rights
You can ask us what data we hold about your characters, and ask us to correct or delete it. Most of this you can do
yourself in Config → Characters. For anything else, contact us as described below. If you are in the European Union,
you also have the right to object to processing, to data portability and to lodge a complaint with a data protection authority.
We process data on these grounds: to provide the features you use (calculations, the Job manager), our legitimate interest
in running a secure and working service (server logs, Cloudflare) and your consent (Google Analytics), which you can withdraw at any time under Cookie settings.
The site is not directed at children under 16.
Changes and contact
If we change what we collect, we'll update this page and the date at the top. For questions or requests about your data,
contact us on our Discord server or send an
EVE mail to Celengan Babi.