EVE Cookbook
Join Discord channel Install Discord bot
Log in with EVE Online Log in
  • Manufacturing
  • Science
  • Market
  • Job manager
  • FAQ
  • API
  • MCP

Privacy policy

Last updated on 29 September 2026

This policy explains what data EVE Cookbook (evecookbook.com, "we", "us") collects when you use the website and its API, why, and how long it is kept. EVE Cookbook is a free, non-commercial fan tool for EVE Online, run by Celengan Babi (an EVE Online character). We don't sell data, show ads, or build profiles of you.

Contents
  1. Summary
  2. Using the calculator
  3. Logging in with EVE Online
  4. Cookies and browser storage
  5. Third-party services
  6. How long we keep data
  7. Your rights
  8. Changes and contact

Summary

  • You can use the calculator without an account. We then only keep short-lived server logs and, only if you accept it, Google Analytics data.
  • If you log in with EVE Online, we store your character's ID, name, corporation ID and an EVE SSO token so the Job manager can read your industry jobs and skills, and so your stocks can be fetched from your assets. You can remove this at any time.
  • Your stock list, components blacklist, skill settings and saved build setup stay in your own browser. Only stocks fetched from your assets are kept on our server, as item quantities per system.

Using the calculator

When you load a page, run a calculation or call the API, our web server records a standard access log entry: your IP address, the date and time, the requested URL (which includes the calculation settings), the referring page and your browser's user agent. We use these logs only to keep the service running, find errors and stop abuse. Server error logs may also contain the requested URL. API requests are rate limited per IP address; the request counter is kept in our cache for a few seconds.

The build settings you enter, including a pasted stock list, are sent to the server to calculate the result and are not saved there. Share links contain only those settings, never anything about you.

Logging in with EVE Online

Logging in is optional. It's only needed for the Job manager, to show jobs you already have running in the components breakdown, and to fetch your stocks from your assets. It uses EVE Online's official single sign-on (EVE SSO), so we never see your EVE account password. With your permission, EVE SSO gives us access to these scopes:

  • publicData: your character's public information
  • esi-industry.read_character_jobs.v1 and esi-industry.read_corporation_jobs.v1: your character's and corporation's industry jobs
  • esi-skills.read_skills.v1: your character's skills, to work out industry slots and bonuses
  • esi-assets.read_assets.v1 and esi-assets.read_corporation_assets.v1: your character's and corporation's assets, to fill your stock list when you choose Fetch stocks from API (corporation assets can only be read by a Director)
  • esi-universe.read_structures.v1: which system a player structure holding your assets is in

For each character you link we store:

  • the character ID, character name and corporation ID;
  • which of your characters is the main one (so linked characters show up together);
  • an EVE SSO refresh token, used to fetch fresh data from EVE Online's API (ESI);
  • when the data was last refreshed, and any note you write in the Job manager.

Data fetched from ESI is cached briefly to keep the site fast: industry jobs for 15 minutes, skills for 1 day and character names for about a month. Your assets are fetched when you log in and when you refresh them in Config → Stocks; we keep only the total quantity of each item per solar system, for 30 days after the last fetch, and which player structure is in which system for 30 days. While you're logged in, a session on our server holds your current access token.

Cookies and browser storage

  • darkMode (1 year): remembers whether you use the dark or light theme.
  • PHPSESSID (until you close the browser): keeps you logged in after EVE SSO. Only set when you log in.
  • analyticsConsent (1 year): remembers whether you accepted or declined Google Analytics.
  • _ga and _ga_* (up to 2 years): Google Analytics. Only set if you accept it, and deleted again if you later decline.

Your stock list, components blacklist, skill levels, multibuy setting and build setup (the systems, facility taxes, structures, rigs and switches you last calculated with) are kept in your browser's local storage and only leave your browser as part of a calculation request. You can clear them by clearing this site's data in your browser, or forget the build setup with Forget above the build form.

Third-party services

  • Cloudflare delivers the site and protects it against attacks. Every request passes through Cloudflare, which processes your IP address for that purpose. See the Cloudflare privacy policy.
  • Google Analytics tells us which features are used, for example how often calculations, share links and multibuy are used. It only loads after you click Accept in the cookie notice; until then, and if you decline, no data is sent to Google. You can change your choice at any time with Cookie settings at the bottom of every page. When it runs, Google receives your IP address and the pages you visit; Google Analytics 4 does not store or log IP addresses. See Google's privacy policy. The site works the same whether you accept or not.
  • Fenris Creations (previously CCP Games), the operator of EVE Online, runs EVE SSO, the ESI API and the EVE image server. Your browser loads item icons and character portraits directly from images.evetech.net, so they receive your IP address for those requests. See the Fenris Creations privacy policy.

Fonts and all other scripts are served from our own server.

How long we keep data

  • Access logs: rotated automatically; with current traffic they cover roughly the last two days.
  • Linked characters: until you remove them in Config → Characters. Removing a character deletes its token, note and cached skills and jobs straight away. Logging out ends your session but keeps your linked characters, so you don't have to link them again.
  • Cached ESI data: 15 minutes to about a month, as listed above.
  • Google Analytics: under the retention settings of our Google Analytics property.

You can also revoke EVE Cookbook's access at any time on EVE Online's authorized applications page. The stored token then stops working.

Your rights

You can ask us what data we hold about your characters, and ask us to correct or delete it. Most of this you can do yourself in Config → Characters. For anything else, contact us as described below. If you are in the European Union, you also have the right to object to processing, to data portability and to lodge a complaint with a data protection authority.

We process data on these grounds: to provide the features you use (calculations, the Job manager), our legitimate interest in running a secure and working service (server logs, Cloudflare) and your consent (Google Analytics), which you can withdraw at any time under Cookie settings.

The site is not directed at children under 16.

Changes and contact

If we change what we collect, we'll update this page and the date at the top. For questions or requests about your data, contact us on our Discord server or send an EVE mail to Celengan Babi.

  • v1.4.9
  • SDE 12 Oct 2026
  • CCP copyright notice
  • Privacy
  • Terms
  • Cookie settings
  • © 2026 · Made with by Celengan Babi
  • EVE Partner
Config

Stocks

Stocks calculation
Compare what you already own against the build requirements.
Copy your hangar or container contents in game and paste them here.
Reduce multibuy quantity based on stocks
Multibuy only copies the quantity you're still missing.

Components blacklist

Buy these instead of building them
Matching components are excluded from the components list and treated as input materials. Wildcards work, e.g. * Fuel Block.
Press Enter or comma to add. Backspace removes the last one.

Skills

Skill levels used for the calculation.
Industry
Advanced Industry
Reactions
Metallurgy
Research
Science
Advanced Small Ship Construction
Advanced Industrial Ship Construction
Advanced Medium Ship Construction
Advanced Large Ship Construction
Sleeper Encryption Methods
High Energy Physics
Plasma Physics
Nanite Engineering
Hydromagnetic Physics
Amarr Starship Engineering
Caldari Starship Engineering
Gallente Starship Engineering
Minmatar Starship Engineering
Graviton Physics
Laser Physics
Electromagnetic Physics
Rocket Science
Nuclear Physics
Mechanical Engineering
Electronic Engineering
Quantum Physics
Astronautic Engineering
Molecular Engineering
Talocan Technology
Sleeper Technology
Caldari Encryption Methods
Minmatar Encryption Methods
Capital Ship Construction
Amarr Encryption Methods
Gallente Encryption Methods
Takmahl Technology
Yan Jung Technology
Defensive Subsystem Technology
Core Subsystem Technology
Offensive Subsystem Technology
Propulsion Subsystem Technology
Electronic Subsystem Technology
Triglavian Quantum Engineering
Triglavian Encryption Methods
Upwell Encryption Methods
Upwell Starship Engineering

Characters

No characters linked

Log in with EVE Online to link a character.

Saved in this browser

Pinned builds

Saved in this browser
    No pinned builds yet
    Calculate a build and press Pin, or paste a link above.
    No pins match.
    Prices as of last open · P toggles
    Can we count visits?
    We'd like to use Google Analytics to see which features get used. It sets cookies and only runs if you accept. The site works the same either way. Privacy policy
    FAQ
    What is this website?
    EVE Cookbook is an industry calculator for EVE Online, with a cookbook-style approach 🧑‍🍳
    Manufacturing works out a build: all the materials required for your build configuration, including the required reaction jobs.
    You can also get detailed build steps by turning on the "Show detailed build steps" option.
    Science works out the time and cost of research, copying and invention, with every decryptor compared.
    Where do the data and prices come from?
    Blueprints and materials come from EVE Online's Static Data Export (SDE), which is updated after game patches. Market prices are the best Jita buy and sell orders from EVE Online's API, refreshed about once an hour.
    Results are estimates, so please double-check important numbers in game before committing ISK to a build.
    Why is the build cost of a single item much higher than the same build with 10+ runs?
    That's expected. Just like cooking in real life, it is usually more economical to cook one large batch, so you don't end up with excess ingredients.
    This is especially true for T2 ammo, modules and components: their materials often require a minimum number of reaction job runs, which leaves excess materials.
    Also, the markets for small, cheap, low-end items are already so competitive and saturated that the only way to profit is to produce in larger batches.
    Do you provide an API so I can integrate the build calculation into my tool or spreadsheet?
    Yes, check out the API documentation here.
    Is there a Discord bot?
    Yes. The EVE Cookbook bot has the slash command /calculate-build-cost, which returns the build cost of a blueprint in a solar system of your choice, with autocomplete for both. There is also /ping to check its latency.
    Do I need to log in?
    No, the calculator is free and works without an account. Logging in with EVE Online (EVE SSO) is optional and only needed for the Job manager, to show the jobs you already have running in the components breakdown, and to fetch your stocks from your assets. It only requests read access to your industry jobs, skills and assets, and we never see your EVE password.
    You can remove linked characters at any time in Config → Characters. See the privacy policy for details.
    Where is my stock list stored?
    Your stock list, components blacklist and skill settings stay in your own browser. Only the settings needed for a calculation are sent to the server, and they are not saved there. If you log in and turn on Fetch stocks from API, your assets are read from EVE Online and their totals per system are kept on our server for 30 days.
    I have a suggestion or a bug report!
    Please contact me by joining our Discord server: https://discord.gg/qZnGAGHZFz.
    Do you accept donations?
    Sure, you can send any amount of ISK to the in-game character Celengan Babi. Thank you!
    Changelog
    1. v1.4.9 1 Oct 2026
      • New MCP server: connect your AI assistant (Claude, ChatGPT, Cursor, ...) to https://evecookbook.com/mcp and ask about EVE industry in plain words. It calculates builds, finds the cheapest system near Jita, picks rigs, and works out invention, research and BPO payback with this site's numbers. See the MCP page
      • Connect to https://evecookbook.com/mcp/account instead and log in with EVE Online to also ask about your own industry jobs (where they run, progress, finish times, free slots) and your characters' skills (who can build or invent what)
    2. v1.4.8 30 Sep 2026
      • New Science page: time and cost of researching a blueprint's ME and TE, copying it, and inventing T2 and T3 copies, with every decryptor and relic compared. Each job uses the system's own cost index for that activity, and science rigs and structure bonuses count. Your facility is remembered in this browser
      • The 'Draccous' and 'Moreau' Fortizars can be picked as manufacturing structures
      • An info icon next to Total job costs breaks the job costs down
      • The calculator is now called Manufacturing, as in the game. The Discord links moved under the Discord icon
    3. v1.4.7 29 Sep 2026
      • Fixed building with reactions on: inputs of an intermediate that several components share (e.g. fuel blocks and moon materials under Nanotransistors) were counted once per component. Small T2 builds cost up to 30% less material now
    4. v1.4.6 29 Sep 2026
      • Each structure now has three rig slots: pick the rigs you really have, and each one only helps the items it is made for (from the SDE)
      • Fixed Thukker rigs, which gave their bonus to every item instead of only to components
      • Rig bonuses follow the security the game shows, so 0.45-0.5 systems count as high sec and 0.0-0.05 systems as low sec
      • API: new industryRigs and reactionRigs parameters for the rigs in each structure
    5. v1.4.5.5 28 Sep 2026
      • Updated SDE to 20260928
    6. v1.4.5.4 28 May 2025
      • Updated SDE to 20250527
    7. v1.4.5.3 17 Mar 2025
      • Updated SDE to 20250312
    8. v1.4.5.2 23 Jun 2024
      • Updated SDE to 20241112
    9. v1.4.5.1 23 Jun 2024
      • Updated SDE to 20240612
    10. v1.4.5 12 Apr 2024
      • Updated SDE to 20240302
    11. v1.4.4 3 Feb 2024
      • Updated SCC Surcharge to 4%
    12. v1.4.3 20 Nov 2023
      • Updated Havoc SDE (20231115)
    13. v1.4.2 15 Oct 2023
      • Added new option in stock toggle to only factor in the missing materials quantity in multibuy
    14. v1.4.1 19 Jun 2023
      • Updated Viridian SDE (20230619)
    15. v1.4.0b 9 Nov 2022
      • Updated Uprising SDE (20221108)
    16. v1.4.0 26 Oct 2022
      • Added bulk endpoint. Be sure to checkout the Swagger doc @ https://evecookbook.com/api/index.html#/api/buildCost
      • Added Discord bot integration
    17. v1.3.9 11 Oct 2022
      • Updated SDE to 20221011
    18. v1.3.8 24 Jul 2022
      • Updated SDE to 20220628
    19. v1.3.7 24 May 2022
      • Updated SDE to 20220524
    20. v1.3.6 23 May 2022
      • Added job manager and SSO login
    21. v1.3.5 10 May 2022
      • Added TE calculation
    22. v1.3.4 10 May 2022
      • Updated SDE to 20220510
    23. v1.3.3 8 May 2022
      • Added a simple stock calculation
    24. v1.3.2 30 Apr 2022
      • Added dark mode
    25. v1.3.1 29 Apr 2022
      • Updated Siege Green SDE
    26. v1.3.0 19 Apr 2022
      • Fixed the bug with incorrect produced item quantity (thanks red-rush!)
    27. v1.2.9 13 Apr 2022
      • Updated SDE to 20220405 and Added Siege Green SDE
    28. v1.2.8 19 Mar 2022
      • Updated SDE to 20220308
    29. v1.2.7 16 Jan 2022
      • Updated SDE to 20211207
    30. v1.2.6 14 Jul 2021
      • Updated SDE to 20210713
    31. v1.2.5 2 Jul 2021
      • Updated SDE to 20210608
    32. v1.2.4 6 Jun 2021
      • Updated SDE to 20210518
    33. v1.2.3 4 May 2021
      • Fixed wrong calculations in the detailed build steps (thanks Ugons & P'tank!)
    34. v1.2.2 25 Apr 2021
      • Updated SDE to 20210427
    35. v1.2.1 25 Apr 2021
      • Fixed the display bug where same materials that are used in different build levels are shown multiple times (thanks James Zealot and noraus!)
    36. v1.2.0 23 Apr 2021
      • Added API documentation
    37. v1.1.8 20 Apr 2021
      • Added item volume (m³) in produced item
    38. v1.1.7 13 Apr 2021
      • Updated TQ SDE to 20210413
    39. v1.1.6 8 Apr 2021
      • Fixed the ME calculation for material with single quantity (thanks LightMonk!)
    40. v1.1.5 7 Apr 2021
      • Bug fixes
    41. v1.1.4 4 Apr 2021
      • Added FAQ
    42. v1.1.3 4 Apr 2021
      • Updated TQ SDE to 20210310
    43. v1.1.2 4 Apr 2021
      • Improved redis caching
    44. v1.1.1 3 Apr 2021
      • Added multibuy
    45. v1.1.0 29 Mar 2021
      • Added share link
    46. v1.0.2 27 Mar 2021
      • Added TQ/DEV switch
    47. v1.0.1 27 Mar 2021
      • Bug fixes
    48. v1.0.0 26 Mar 2021
      • Initial version
    CCP copyright notice
    EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to EVE Cookbook to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, EVE Cookbook. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.